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blakes7-d Digest				Volume 99 : Issue 18

Today's Topics:
	 Re: blakes7-d Digest V98 #319
	 Re: blakes7-d Digest V99 #3

------------------------------

Date: Mon, 11 Jan 1999 09:21:27 GMT
From: "Dita Stanistraken" <d.stanistraken@dundee.ac.uk>
To: blakes7-d@lysator.liu.se, blakes7@lysator.liu.se
Subject: Re: blakes7-d Digest V98 #319
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> Date:          Mon, 28 Dec 1998 16:14:00 +0100 (MET)
> From:          blakes7-d-request@lysator.liu.se
> Subject:       blakes7-d Digest V98 #319
> To:            blakes7-d@lysator.liu.se
> Reply-to:      blakes7@lysator.liu.se

> ------------------------------
> 
> Content-Type: text/plain
> 
> blakes7-d Digest				Volume 98 : Issue 319
> 
> Today's Topics:
> 	 Re: [B7L] Re: High Council Restoration
> 	 Re: [B7L] RPG
> 	 Re: [B7L] Free time again
> 	 Re: [B7L] RPG
> 	 [B7L] RPG
> 	 [B7L] Re: RPG
> 	 [B7L] Re: worst cast
> 	 Fwd: [B7L] RPG
> 	 Re: [B7L] RPG
> 	 [B7L] B7L- red lobster suit
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 07:02:36 -0000
> From: "Neil Faulkner" <N.Faulkner@tesco.net>
> To: "lysator" <blakes7@lysator.liu.se>
> Subject: Re: [B7L] Re: High Council Restoration
> Message-ID: <02bb01be3169$1f745f80$5b1aac3e@default>
> Content-Type: text/plain;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: 7bit
> 
> Bit of an ancient thread, I know (over a week old!) but there was a comment
> I wanted to make but never found time for.  Until now...
> 
> > Anyone got any theories on why the High Council was alive and kicking in
> > "Rumours of Death", and yet it had to be "restored to power" later on,
> > as reported in "Traitor"?
> >
> > Perhaps Servalan dissolved it after the coup, in retaliation for Sula's
> > betrayal.
> >
> Practor, in 'Traitor', referred to Servalan as 'the Supreme Empress', but in
> 'Moloch' she was still calling herself President.  So sometime between
> Moloch and Traitor she would seem to have gone up in the world.  She could
> have dissolved the High Council (not impossibly in conc hydrochloric) at the
> same time she appointed herself Empress.  This was probably her last gasp at
> hanging onto whatever precious little power she had.  (Grose in 'Moloch'
> strongly implied that she didn't have very much, even at that late stage.)
> 
> I know it's general fan lore that she was deposed whilst on Terminal, but
> there's actually no solid evidence for that in the aired series.  Mind you,
> it does make sense.
> 
> I can't remember if she was definitely cited as President or not in
> 'Deathwatch'.  If so, the dissolution of the High Council probably took
> place after this episode.
> 
> Who actually deposed Servalan anyway?
> 
> Neil
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 06:51:52 -0000
> From: "Neil Faulkner" <N.Faulkner@tesco.net>
> To: "lysator" <blakes7@lysator.liu.se>
> Subject: Re: [B7L] RPG
> Message-ID: <02ba01be3169$1e70f940$5b1aac3e@default>
> Content-Type: text/plain;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: 7bit
> 
> Calle wrote:
> 
> >That's how you're *always* supposed to use the rules! The rules are
> >there to *help* the game, not hinder it.
> 
> You clearly take a different attitude to rules than I do.  I prefer to go by
> the book unless a particular rule (a) doesn't work, (b) is far too
> complicated for my feeble brain or (c) is obviously just plain crap.  That
> goes whether I'm playing or GMing, or whether the rules work for or against
> my character.  Rules offer a semblance of structure to what would otherwise
> be unmanageable chaos.  When I'm GMing, I roll the dice a lot, even if it's
> just a freeform luck roll to see if the KO'd guard's uniform fits or
> whatever, and I go by the dice unless the result is going to leave the PCs
> totally boxed in.
> 
> 
> >In over 16 years of GMing, I've only had the supercharacter
> >problem with teenage boys.
> 
> They don't have to be teenage.  Come to think of it, they don't even have to
> be boys...
> 
> >Actually, the opposite problem (giving
> >characters so many disadvantages that they become totally
> >dysfunctional) is in my experience much more common.
> 
> 
> Lucky you!  I get medics with shotguns implanted in their arms.  Presumably
> to rustle up a bit of trade when things get slack.
> 
> >I once got to play Servalan in a Travaller game. She was the
> >commanding officer for an expedition to some frontier planet. It was
> >enormously entertaining. Several times I managed to get other players
> >so filled with impotent hatred that they couldn't even talk :-)
> 
> The only series character I every played was Servalan, and then as an NPC.
> But yeah, great fun!
> 
> 
> ><opinion>
> >Before designing a system, the designer-to-be should at least have
> >played one level-based system (AD&D, RoleMaster), one skill-based
> >system (RuneQuest, Call of Cthulhu), one advantage-based system
> >(GURPS, Ars Magica), one very simple system (TWERPS), one extremely
> >detailed system (Timelords (no, it doesn't have anything to do with Dr
> >Who)), one very serious game (Pendragon), one very silly game
> >(Paranoia, Toon) and a just plain odd one (Over the Edge, Amber).
> ></opinion>
> 
> Oh yeah?  So how come good games got designed before some of the above came
> out?  Obviously a wide experience of different systems comes in handy but I
> don't think you need to be familiar with all those different types (if
> you're designing a serious game, you don't need experience of a silly one,
> and vice versa).  I'd say what you need above all is an intuitive grasp of
> statistics.  And degrees in history, physics, sociology...
> 
> I've designed two systems.  The first worked as a swords'n'sorcery game, but
> failed to make the transition to SF.  So I used what I learned designing
> that to come up with a second system, which works equally well for S&S and
> SF (the fantasy rules especially have had a fair bit of playtesting; they
> work, and rather well at that).  Both designs were grounded in experience of
> AD&D, RuneQuest, WFRPS, Twilight 2000 and Star Wars, with a dash of MERP,
> CoC, Traveller, Shadowrun, and Aliens (not that the last gave me much
> inspiration, since nobody understood it, least of all the GM).  I've also
> used GURPS and Ars Magica for research without actually having played them.
> I haven't so much as sniffed at TWERPS, Pendragon, Toon, OtE or Amber.
> Sure, you don't get it all absolutely right first time, or even second time,
> but then how many commercial games do?  After supposedly exhaustive
> playtesting, yet?  (Why else do we get all these New Revised Editions?)  So
> while I'd agree that a would-be games designer ought to have experience of a
> fair few different systems, just to be aware that there is more than one way
> of handling things, it needn't be half as wide as you're claiming it ought
> to be.
> 
> And ultimately, of course, the system is just a means to an end.  The
> Perfect RolePlaying System will still fall flat without a strong plot,
> compelling background and exciting characters.  Have them and even a crap
> system will shine, which is how I've managed to have some brilliant sessions
> of AD&D, a crap system if ever there was one.
> 
> >> All in all, I think GURPS is a very silly game - it leaves far too
> >> much open to interpretation (and hence argument).
> >
> >Also known as "flexible enough to fit the GM's vision". It's just
> >about the only game I know of that manages to have a rigid structure
> >without turning into a straightjacket. But I guess that's mainly a
> >matter of taste.
> 
> When the rules start telling characters how to behave, then the game *is* a
> straitjacket. If I were running GURPS, I'd declare all mental disadvantages
> off-limits from the word go, except maybe a couple like Addiction and Combat
> Paralysis which a definite physiological dimension.  The rest are the sort
> of things players ought to roleplay as a matter of course, without any need
> for their integration into the rules.  But otherwise, yes, it is extremely
> flexible, albeit in a clunky and half-impenetrable way.
> 
> I'm really getting into this thread, best one since I subscribed.
> 
> Neil
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 10:38:19 +0000 (GMT)
> From: "U.M. Mccormack" <umm10@hermes.cam.ac.uk>
> To: blakes7@lysator.liu.se
> Subject: Re: [B7L] Free time again
> Message-ID: <Pine.SOL.3.95q.981227103558.28770A-100000@red.csi.cam.ac.uk>
> Content-Type: TEXT/PLAIN; charset=US-ASCII
> 
> Someone said (sorry, I lost your name):
> 
> >Floyd is the kind of music that needs to be listened to whilst being 
> >still
> 
> Very much so in my case. I fell asleep half way through their concert at
> Earl's Court in (?) 1994.
> 
> Hope everyone had a smashing Christmas.
> 
> Una
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 07:09:35 EST
> From: AChevron@aol.com
> To: blakes7@lysator.liu.se
> Subject: Re: [B7L] RPG
> Message-ID: <ebadbc9b.3686237f@aol.com>
> Content-type: text/plain; charset=US-ASCII
> Content-transfer-encoding: 7bit
> 
> In a message dated 98-12-27 02:24:22 EST, you write:
> 
> <<  I get medics with shotguns implanted in their arms. >>
> 
> 
>    I guess your players just don't understand. A good medic wouldn't use a
> shotgun. They'd have a hypo-dart gun, with each finger projecting a drugged
> dart; paralytic, narcotic, lethal poison, or hallucinegenic. And for melee
> skills, they would specialize in scapel-wielding(as one of my Klingon-playing
> collegues once did.)
>    I've been enjoying this thread of conversation immensely. As far as Gurps
> goes, I don't use they system, but I collect the books for the resource
> material they provide. They give me a starting point in my researching on
> various genres, and allow the players to understand a bit about topics they
> might not otherwise be familiar with.
>    As for B7 characters in games, I've yet to run any of the B7 as NPCs,
> giving I'm currently running a fantasy series, but I've used both Avon and
> Vila as models for characters in Star Wars. But my players remain properly
> terrified anytime I bring in a beautiful woman with short hair in a gown, or a
> one eyed one armed man into play for  some reason.          D. Rose
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 13:12:42 EST
> From: SuzanThoms@aol.com
> To: blakes7@lysator.liu.se
> Subject: [B7L] RPG
> Message-ID: <c6a38d07.3686789a@aol.com>
> Content-type: text/plain; charset=US-ASCII
> Content-transfer-encoding: 7bit
> 
> >>  Wot, no Attractiveness?  Surely he's worth 15 points minimum 
> >>  on that <g>.  Mathematical ability seems likely. 
> 
> >  Not with that first season haircut.
> 
> AWWW!!  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
> red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than
> most of his 3rd and 4th season outfits.  Avon's early look was extremely
> appealing.  
> 
> Surely he deserves 15 points for attractiveness.
> 
> Avon's Angel
> Suzanne
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 19:56:29 -0500
> From: Harriet Monkhouse <101637.2064@compuserve.com>
> To: "INTERNET:blakes7@lysator.liu.se" <blakes7@lysator.liu.se>
> Subject: [B7L] Re: RPG
> Message-ID: <199812271956_MC2-64E0-50B0@compuserve.com>
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Disposition: inline
> Content-Transfer-Encoding: 8bit
> 
> Kim the Smart Vet said
> >The most complicated parts are the combat rules,
> > but there probably wouldn't be much hand to 
> >hand combat--so you wouldn't see "I rolled a 3, 
> >that's 27 modified--do I hit?" too often.
> 
> Just do it very slowly, like Clive James said...
> 
> Harriet
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 19:56:34 -0500
> From: Harriet Monkhouse <101637.2064@compuserve.com>
> To: "INTERNET:blakes7@lysator.liu.se" <blakes7@lysator.liu.se>
> Subject: [B7L] Re: worst cast
> Message-ID: <199812271956_MC2-64E0-50B4@compuserve.com>
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Disposition: inline
> Content-Transfer-Encoding: 8bit
> 
> Roger the Shrubber wrote:
> >Basil Fawlty as the manager of Freedom City
> 
> Now this one I really like... If Basil is Krantor, can Manuel be Toise?
> 
> Harriet
> 
> ------------------------------
> 
> Date: Sun, 27 Dec 1998 20:27:14 EST
> From: VulcanXYZ@aol.com
> To: Blakes7@lysator.liu.se
> Subject: Fwd: [B7L] RPG
> Message-ID: <2ae81e0d.3686de72@aol.com>
> Content-type: multipart/mixed;
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> This is a multi-part message in MIME format.
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> 
> Suzan the Avon Angel writes:
> 
> <<  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
>  red lobster suit) I like the way Avon dressed 1st and 2nd season better than
>  most of his 3rd and 4th season outfits.  Avon's early look was extremely
>  appealing.  
>  
>  Surely he deserves 15 points for attractiveness. >>
> 
> Yes, yes, yes!  He certainly was attractive!  Only 15 points?  I don't
> (unfortunately ) know much about gaming, but surely he deserves more points
> than that!  And that red suit -- I don't know ..... I rather like it!
> 
> Gail G.  (Another Avon Angel <larger sigh>)
> 
> 
> --part0_914808435_boundary
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> Return-Path: <blakes7-request@lysator.liu.se>
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> From: SuzanThoms@aol.com
> Message-ID: <c6a38d07.3686789a@aol.com>
> Date: Sun, 27 Dec 1998 13:12:42 EST
> To: blakes7@lysator.liu.se
> X-Mailer: AOL 4.0 for Windows 95 sub 214
> Subject: [B7L] RPG
> Resent-Message-ID: <"MiLeDC.A.puB.rjnh2"@samantha.lysator.liu.se>
> Resent-From: blakes7@lysator.liu.se
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> 
> >>  Wot, no Attractiveness?  Surely he's worth 15 points minimum 
> >>  on that <g>.  Mathematical ability seems likely. 
> 
> >  Not with that first season haircut.
> 
> AWWW!!  I like Avon's 1st and 2nd season haircut.  In fact, (except for the
> red lobster suit) I like the way Avon dressed 1st and 2nd season bettter than
> most of his 3rd and 4th season outfits.  Avon's early look was extremely
> appealing.  
> 
> Surely he deserves 15 points for attractiveness.
> 
> Avon's Angel
> Suzanne
> 
> 
> --part0_914808435_boundary--
> 
> ------------------------------
> 
> Date: Mon, 28 Dec 1998 00:32:54 -0500
> From: "Kimberly D. Ashford" <thesseli@msn.com>
> To: <blakes7@lysator.liu.se>
> Subject: Re: [B7L] RPG
> Message-ID: <0206e5935051cc8UPIMSSMTPUSR05@email.msn.com>
> 
> >It makes for a great prequel, though. You tell the players to choose
> >characters from the series crew, then you run a really, really bad
> >blood'n'guts session killing off all but one or two of them. For the
> >next session, they get to play the new recruits. A small group of
> >rebels, led by a *seriously* bitter and nasty (NPC) Cally (or whoever
> >is left over from session one). For added spice, put her in a
> >wheelchair, give her a couple of bad burn-scars and boost her psychic
> >powers so that the PCs can't keep anything secret from her. Sort of
> >like Santa Claus on a bad angst-trip. "She knows if you've been good
> >or bad..."
> 
> 
> This sounds great!
> 
> 
> 
> Kim
> -----
> Visit the Starbucket website at
> http://www.geocities.com/Area51/Labyrinth/5508/stories.html
> 
> ------------------------------
> 
> Date: Mon, 28 Dec 1998 15:08:36 -0000
> From: "Debra Collard" <Debra@whisson1.freeserve.co.uk>
> To: "B7L" <blakes7@lysator.liu.se>
> Subject: [B7L] B7L- red lobster suit
> Message-ID: <000301be3274$242ee200$322b883e@whisson1globalnet.co.uk>
> Content-Type: multipart/alternative;
> 	boundary="----=_NextPart_000_0004_01BE3273.F1359100"
> 
> This is a multi-part message in MIME format.
> 
> ------=_NextPart_000_0004_01BE3273.F1359100
> Content-Type: text/plain;
> 	charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
> 
> Susan the Avon Angel wrote;
> I like Avon's 1st and 2nd season haircut. in fact except for the red =
> lobster suit....
> 
> I must have missed the red lobster suit(until very recently, Christmas =
> in fact, I had loads of first season tapes missing from my collection), =
> but so that I can judge for myself what episode should I watch?
> 
> Debra
> 
> ------=_NextPart_000_0004_01BE3273.F1359100
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> 	charset="iso-8859-1"
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> 
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
> <HTML>
> <HEAD>
> 
> <META content=3Dtext/html;charset=3Diso-8859-1 =
> http-equiv=3DContent-Type>
> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT color=3D#000000 size=3D2>Susan the Avon Angel =
> wrote;</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2>I like Avon's 1st and 2nd season =
> haircut. in=20
> fact except for the red lobster suit....</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT color=3D#000000 size=3D2>I must have missed the red lobster =
> suit(until=20
> very recently, Christmas in fact, I had loads of first season tapes =
> missing from=20
> my collection), but so that I can judge for myself what episode should I =
> 
> watch?</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT color=3D#000000 size=3D2>Debra</FONT></DIV></BODY></HTML>
> 
> ------=_NextPart_000_0004_01BE3273.F1359100--
> 
> --------------------------------
> End of blakes7-d Digest V98 Issue #319
> **************************************
> 
Dita, President and Supreme Commander of the Terran Federation.

------------------------------

Date: Mon, 11 Jan 1999 09:22:18 GMT
From: "Dita Stanistraken" <d.stanistraken@dundee.ac.uk>
To: blakes7-d@lysator.liu.se, blakes7@lysator.liu.se
Subject: Re: blakes7-d Digest V99 #3
Message-Id: <E0zzda3-00024c-03@pp.dundee.ac.uk>
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Date:          Tue, 5 Jan 1999 22:21:51 +0100 (MET)
> From:          blakes7-d-request@lysator.liu.se
> Subject:       blakes7-d Digest V99 #3
> To:            blakes7-d@lysator.liu.se
> Reply-to:      blakes7@lysator.liu.se

> ------------------------------
> 
> Content-Type: text/plain
> 
> blakes7-d Digest				Volume 99 : Issue 3
> 
> Today's Topics:
> 	 Re: [B7L] Re: Pink Floyd
> 	 [B7L] Re: Space Fall
> 	 Re: [B7L] Matters Tarrant
> 	 Re: [B7L] Matters Tarrant
> 	 [B7L] Talking Books
> 	 [B7L] BBC Choice
> 	 Re: [B7L] Matters Tarrant (not)
> 	 [B7L] Re: voice recognition
> 	 [B7L] Technology
> 	 [B7L] Redemption web page
> 	 Re: [B7L] Free time again
> 	 [B7L] Net address to pictures of the good ship
> 
> ------------------------------
> 
> Date: Mon, 4 Jan 1999 14:18:36 -0000
> From: "Alison Page" <alison@alisonpage.demon.co.uk>
> To: "Lysator" <blakes7@lysator.liu.se>
> Subject: Re: [B7L] Re: Pink Floyd
> Message-Id: <E0zxArh-00069m-00@post.mail.demon.net>
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Transfer-Encoding: 7bit
> 
> Now it's all very well you stick in the mud's talking about Pink Floyd and
> the like. Let's drag this list kicking and screaming into the late 2nd
> millennium. My favourite B7-reminiscent song at the moment is 'Renegade
> Master' by Wild Child. This is more like it. It's loud, it's raucous. Plus
> the lyrics - what I can make out of them - appear to be the three phrases
> 
> Back once again with the ill behaviour
> Power to the people
> Back once again with the renegade master
> 
> More or less repeated over and over again. Always makes me think of Blake.
> It would make a cracking video too, with lots of fast cuts to various
> examples of 'ill behaviour'.
> 
> Just a thought
> 
> Alison
> 
> ------------------------------
> 
> Date: Mon, 04 Jan 1999 18:48:18 +0100
> From: Steve Rogerson <steve.rogerson@MCR1.poptel.org.uk>
> To: blakes7@lysator.liu.se
> Subject: [B7L] Re: Space Fall
> Message-ID: <3690FEDE.429B3AB7@mcr1.poptel.org.uk>
> Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
> Content-Transfer-Encoding: 7bit
> 
> David McIntee said: "Oh, I was just flicking through the BBFC's website
> and it says the
> rerelease this year was uncut- wish I'd bought one now..."
> 
> Forbidden Planet in London is selling the Fab Films tape one, which
> includes Space Fall, for 8.99 (and they are autographed by Jacqueline
> Pearce.
> --
> cheers
> Steve Rogerson
> 
> Redemption 99: The Blakes 7 and Babylon 5 convention
> 26-28 February 1999, Ashford International Hotel, Ashford, Kent
> http://www.smof.com/redemption/
> 
> "Get in there you big furry oaf, I don't care what you smell"
> Star Wars
> 
> ------------------------------
> 
> Date: Mon, 04 Jan 1999 13:16:52 PST
> From: "Penny Dreadful" <pdreadful@hotmail.com>
> To: blakes7@lysator.liu.se
> Subject: Re: [B7L] Matters Tarrant
> Message-ID: <19990104211652.6129.qmail@hotmail.com>
> Content-Type: text/plain
> 
> Carol shook her spear and spake:
> 
> >"What's here? A cup, clos'd in my true love's hand?
> >Poison, I see, hath been his timeless end:--
> >Oh churl! I guess that means I have to find a new boyfriend."
> 
> Such sentiment...*sniff*...I'm all misty-eyed.
> 
> -- Penny "Miss Right Now" Dreadful
> 
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
> 
> ------------------------------
> 
> Date: Mon, 04 Jan 1999 14:08:10 PST
> From: "Joanne MacQueen" <j_macqueen@hotmail.com>
> To: blakes7@lysator.liu.se
> Subject: Re: [B7L] Matters Tarrant
> Message-ID: <19990104220811.26302.qmail@hotmail.com>
> Content-Type: text/plain
> 
> Carol said: >That's hilarious, so-o-o Dayna.  I get the feeling *this* 
> >Juliet wouldn't have met a tragic end:
> >"What's here? A cup, clos'd in my true love's hand?
> >Poison, I see, hath been his timeless end:--
> >Oh churl! I guess that means I have to find a new boyfriend."
> 
> <grin> I can see that. So much for true love.
> 
> >My goodness.  Vila and Dayna.  That's an interesting combination.  
> >They aren't at all alike.  
> 
> I've always liked Vila. Human frailty and all that sort of thing. I can 
> sympathise with <grin> poor, put-upon Vila in a way that I wouldn't with 
> the rest of them. Whatever reasons, if she had any at all, the twelve 
> year old me had for liking Dayna are lost in the mists of time. Given 
> that my acquaintance with B7 started with the fourth series, maybe I 
> simply thought these two were the least know-it-all and superior - more 
> the "everyman" characters because they had to ask questions more often. 
> Or so it seemed to me <smile>
> 
> >>  By the way, "adorable, sweet Tarrant"? Careful, Carol, you're      
> >>  beginning to sound like Cancer!
> >Well, he is a tasty morsel.  While she was feeding Avon to her 
> >mechanical critter, she was keeping the succulent Tarrant for herself. 
> >:) 
> 
> Succulent? Not if he's been eating Vila's leftover takeaway food, as you 
> suggested earlier. I suggest feeding him grain or the like if you want 
> succulence <grin>
> 
> >>  <mock horror> You want someone to follow Servalan's lead?       >>  
> Carol, the idea! <grin> 
> >But...but... she's my role model. <g>
> 
> Hmm. How to win friends and influence people the Servalan way. Well, 
> Star Trek is throwing up self-help and motivation style things these 
> days, so why not something similar for B7? Servalan, despite being 
> fictional, might well be a better role model than Genghis Khan. More of 
> what we think of as civilised, anyway.
> 
> >>  <mock meekness> Yes, Godmother.
> >Not quite the proper attitude...yet.  Maybe I need to borrow that 
> >machine Servalan used on Dayna. :)
> 
> Machine? What machine? <mental block clearing> Oh, that machine. 
> <sorrowful> Carol, that's brainwashing. Or do you really think that's 
> what it takes?
> 
> Regards
> Joanne
> 
> The safest way to double your money is to fold it over once and put it 
> in your pocket.
> --Kin Hubbard
> 
> 
> 
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
> 
> ------------------------------
> 
> Date: Tue, 5 Jan 1999 10:14:36 +0000 (GMT)
> From: Una McCormack <umm10@hermes.cam.ac.uk>
> To: Lysator <blakes7@lysator.liu.se>
> cc: Space City <space-city@world.std.com>
> Subject: [B7L] Talking Books
> Message-ID: <Pine.PCW.3.96.990105095855.11991A-100000@umm-pc.jims.cam.ac.uk>
> Content-Type: TEXT/PLAIN; charset=US-ASCII
> 
> Hi all,
> 
> Some of you may have come across the audio tapes which Alan Stevens has
> been producing with some of the cast members from B7: 'The Final Act', 
> 'The Mark of Kane' and 'The Logic of Empire'.
> 
> Alan is now beginning another project, which is a talking book: the idea
> is to have short stories read or acted out by cast members. He's still got
> a few slots free, and is looking for submissions.
> 
> 
> Here's some submission guidelines:
> 
> 1. Submissions should be 3-5000 words long, tho' he will accept longer
> pieces if they're good enough.
> 
> 2. They should centre primarily on a single character tho', of course,
> this character can interact with other crew members/characters in the
> course of the story! They don't have to be purely first person, and can
> involve scenes between characters, but please *don't write scripts*. 
> 
> 3. Please do not write stories which contradict anything from the previous
> 3 tapes so, for example, don't send a story explaining how Blake got his
> scar. (These shouldn't really constrain you too much.)
> 
> 4. Bear in mind *actor* availability. Alan has worked with some of the
> cast before, and these are the ones who are most likely to participate
> again. So, good characters to have in your story are: Avon, Vila, Travis
> 2, Orac/Zen, Servalan, Gan, Cally. You can also use any of the secondary
> characters from the previous tapes. 
> 
> 5. Don't submit a Dayna story, as it's unlikely that JS would participate!
> Also, Alan has several stories already which focus round Blake, so he
> would prefer stories centered around *other* characters more.
> 
> 6. No adult stories.
> 
> 7. Stories should be original. They should not have been submitted
> elsewhere previously, and should not be submitted anywhere else
> subsequently.
> 
> 8. Acceptance of your story implies that you will be happy to see it produced, 
> recorded and distributed. (Basically, Alan doesn't want to find himself in
> a situation where the whole tape has to be stopped because an author is
> blocking the release of their story.)
> 
> 
> You have till the end of February! Please send submissions to me at this
> e-mail address.
> 
> Have fun!
> 
> 
> Una
> 
> ------------------------------
> 
> Date: Tue, 5 Jan 1999 11:22:52 +0000 (GMT)
> From: Una McCormack <umm10@hermes.cam.ac.uk>
> To: Lysator <blakes7@lysator.liu.se>
> cc: Space City <space-city@world.std.com>
> Subject: [B7L] BBC Choice
> Message-ID: <Pine.PCW.3.96.990105112139.11447B-100000@umm-pc.jims.cam.ac.uk>
> Content-Type: TEXT/PLAIN; charset=US-ASCII
> 
> Don't worry chaps, this recorded safely, and I shall be writing it up RSN.
> Just like the results of my Q-study, which people need to NAG ME ABOUT!!
> 
> 
> Una
> --------------------------------------------------------------------------
> Napoleon is on board a British ship, looking very depressed. One sailor is
> saying to the other "The poor sod think he's being exiled to St Helens."
> --------------------------------------------------------------------------
> 
> ------------------------------
> 
> Date: Tue, 5 Jan 1999 22:26:26 +1100
> From: "Christine Lacey" <eshva@magna.com.au>
> To: <blakes7@lysator.liu.se>
> Subject: Re: [B7L] Matters Tarrant (not)
> Message-Id: <199901051125.WAA29658@s3000-01.magna.com.au>
> Content-Type: text/plain; charset=ISO-8859-1
> Content-Transfer-Encoding: 7bit
> 
> Joanne wrote:
> > I've always liked Vila. Human frailty and all that sort of thing. I can 
> > sympathise with <grin> poor, put-upon Vila in a way that I wouldn't with 
> > the rest of them. Whatever reasons, if she had any at all, the twelve 
> > year old me had for liking Dayna are lost in the mists of time. Given 
> > that my acquaintance with B7 started with the fourth series, maybe I 
> > simply thought these two were the least know-it-all and superior - more 
> > the "everyman" characters because they had to ask questions more often. 
> > Or so it seemed to me <smile>
> 
> Wow, what a sane 12 year old you were!  When 12 year old me got hooked on
> 4th season B7 I immediately adored Avon and Soolin - Soolin because she had
> long hair and shot people, and Avon, well, I've never needed a reason - it
> comes naturally, like breathing :)
> 
> Christine
> 
> ------------------------------
> 
> Date: Tue, 05 Jan 1999 11:50:46 +0100
> From: Steve Rogerson <steve.rogerson@MCR1.poptel.org.uk>
> To: blakes7@lysator.liu.se
> Subject: [B7L] Re: voice recognition
> Message-ID: <3691EE81.203E716C@mcr1.poptel.org.uk>
> Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
> Content-Transfer-Encoding: 7bit
> 
> Lisa said: "Of course, it was even more outlandish in '66 when Star Trek
> portrayed it
> as standard equipment."
> 
> I loved the scene in the ST movie The Voyage Home when Scotty faced with
> a present day computer tries to talk to it. When a helpful assistant
> hands him the mouse, he then tries to talk into that.
> 
> The implication though is that the ST writers assumed that voice
> recognition would go through a phase of a device to talk into first,
> whereas we now know that is not necessarily the case.
> 
> Voice recognition software for the PC is already getting quite good and
> uses artificial intelligfence to learn the nuances of an individual's
> voice.
> --
> cheers
> Steve Rogerson
> 
> Redemption 99: The Blakes 7 and Babylon 5 convention
> 26-28 February 1999, Ashford International Hotel, Ashford, Kent
> http://www.smof.com/redemption/
> 
> "Get in there you big furry oaf, I don't care what you smell"
> Star Wars
> 
> ------------------------------
> 
> Date: Tue, 05 Jan 1999 12:07:10 +0100
> From: Steve Rogerson <steve.rogerson@MCR1.poptel.org.uk>
> To: blakes7@lysator.liu.se
> Subject: [B7L] Technology
> Message-ID: <3691F258.38F2E49C@mcr1.poptel.org.uk>
> Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
> Content-Transfer-Encoding: 7bit
> 
> Kathryn said: "In Trek, voice recognition was commonplace, Trek came
> before
> Blake's 7, so why did the writers choose for it not to be commonplace?
> One reason could be that Blake's 7, *not* being a utopia, had to be a
> bit more run-down and less luxurious."
> 
> What I liked about B7 was the way we saw a mix of technologies, which is
> a far more accurate portrayal of society than the often SF view that
> everything is on an even level. If you look at society today, there is a
> complete mix from the state-of-the-art high tech gear to the very low
> tech, or no tech if you take a global view.
> 
> The best example in B7 I think was Project Avalon and the state of
> robotics from the clunky inefficient guard robot to the modern Avalon
> android.
> --
> cheers
> Steve Rogerson
> 
> Redemption 99: The Blakes 7 and Babylon 5 convention
> 26-28 February 1999, Ashford International Hotel, Ashford, Kent
> http://www.smof.com/redemption/
> 
> "Get in there you big furry oaf, I don't care what you smell"
> Star Wars
> 
> ------------------------------
> 
> Date: Tue, 05 Jan 1999 12:42:50 +0100
> From: Steve Rogerson <steve.rogerson@MCR1.poptel.org.uk>
> To: Lysator <Blakes7@lysator.liu.se>, Space City <space-city@world.std.com>
> Subject: [B7L] Redemption web page
> Message-ID: <3691FAB3.C60925B@mcr1.poptel.org.uk>
> Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
> Content-Transfer-Encoding: 7bit
> 
> Just to let you know the Redemption web page has been updated with a
> biography of Brian Croucher and other bits and pieces including some new
> links.
> --
> cheers
> Steve Rogerson
> 
> Redemption 99: The Blakes 7 and Babylon 5 convention
> 26-28 February 1999, Ashford International Hotel, Ashford, Kent
> http://www.smof.com/redemption/
> 
> "Get in there you big furry oaf, I don't care what you smell"
> Star Wars
> 
> ------------------------------
> 
> Date: Tue, 5 Jan 1999 13:54:46 +0000 (GMT)
> From: Una McCormack <umm10@hermes.cam.ac.uk>
> To: Iain Coleman <ijc@bsfiles.nerc-bas.ac.uk>
> cc: Lysator <blakes7@lysator.liu.se>
> Subject: Re: [B7L] Free time again
> Message-ID: <Pine.PCW.3.96.990105110820.9687B-100000@umm-pc.jims.cam.ac.uk>
> Content-Type: TEXT/PLAIN; charset=US-ASCII
> 
> On Tue, 5 Jan 1999, Iain Coleman wrote:
> 
> >On Sun, 27 Dec 1998, U.M. Mccormack wrote:
> >
> >> Someone said (sorry, I lost your name):
> >> 
> >> >Floyd is the kind of music that needs to be listened to whilst being 
> >> >still
> >> 
> >> Very much so in my case. I fell asleep half way through their concert at
> >> Earl's Court in (?) 1994.
> >
> >Ah, but that wasn't really Floyd as it didn't have Roger Waters.
> >
> >(stir, stir)
> 
> 
> Floyd are as nothing without Syd.
> 
> 
> Una
> 
> ------------------------------
> 
> Date: Tue, 5 Jan 1999 21:17:52 -0000
> From: "Jason Wake" <jason@jwake.freeserve.co.uk>
> To: <blakes7@lysator.liu.se>
> Subject: [B7L] Net address to pictures of the good ship
> Message-ID: <001e01be38f0$dbccef60$db61883e@jw>
> Content-Transfer-Encoding: 7bit
> Content-Type: text/plain;
> 	boundary="----------------------------";
> 	charset="iso-8859-1"
> 
> Dear all
> 
> I've never posted a message to this web list before, so I hope this works.
> 
> Anyway, my comment is, what is your opinion of the below web page, it has
> some lovely rendered pictures of the good ship liberator that I have never
> seen before on any other Blakes7 web pages I haven't found any  links to
> this site either. Is it not worth even a small link? Judge for yourself:
> 
> http://mateengreenway.simplenet.com/
> 
> Jason.
> 
> --------------------------------
> End of blakes7-d Digest V99 Issue #3
> ************************************
> 
Dita, President and Supreme Commander of the Terran Federation.

--------------------------------
End of blakes7-d Digest V99 Issue #18
*************************************