Package: gamemode Version: 1.6.1-7~focal Architecture: amd64 Maintainer: Aleksey Samoilov Installed-Size: 206 Depends: libc6 (>= 2.27), libinih1 (>= 40), libsystemd0 (>= 243), libgamemode0, libgamemodeauto0 Filename: ./amd64/gamemode_1.6.1-7~focal_amd64.deb Size: 54836 MD5sum: 0f4534c3a5b86626ad423a27523d4105 SHA1: 60594ddfee910be0f0c361dbc14b4ace48b06375 SHA256: 616ce7361b45595a16eaea9e903bec413394daec11aced5c3c1049a92e343666 Section: libs Priority: optional Homepage: https://github.com/FeralInteractive/gamemode Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. Package: libgamemode0 Source: gamemode Version: 1.6.1-7~focal Architecture: amd64 Maintainer: Aleksey Samoilov Installed-Size: 51 Depends: libc6 (>= 2.27), libdbus-1-3 (>= 1.9.14) Filename: ./amd64/libgamemode0_1.6.1-7~focal_amd64.deb Size: 10280 MD5sum: 7b1d851c083838464139d6ed07ff6774 SHA1: f320150a3fae486700be5a5f6fd83c597bf15d50 SHA256: f6e7e909dbe0a844029b402ad11211c73df8ccac38b82f8089858f312959f77b Section: libs Priority: optional Homepage: https://github.com/FeralInteractive/gamemode Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the base library for gamemode. Package: libgamemode0-dev Source: gamemode Version: 1.6.1-7~focal Architecture: amd64 Maintainer: Aleksey Samoilov Installed-Size: 25 Filename: ./amd64/libgamemode0-dev_1.6.1-7~focal_amd64.deb Size: 4976 MD5sum: 79680bfc33d9a38f215cd5cc0f4c9a6a SHA1: fc46c0715bb7bb877030ab0944e86f6439c102f6 SHA256: f10009dda29112f0c18824165c4afbc8bc951ec8d1a0788c5f0b3ae755d31350 Section: libdevel Priority: optional Homepage: https://github.com/FeralInteractive/gamemode Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the development files for the base library for gamemode. Package: libgamemodeauto0 Source: gamemode Version: 1.6.1-7~focal Architecture: amd64 Maintainer: Aleksey Samoilov Installed-Size: 32 Depends: libc6 (>= 2.14) Filename: ./amd64/libgamemodeauto0_1.6.1-7~focal_amd64.deb Size: 5460 MD5sum: 564fa10557abd1c5a3e00c664d562449 SHA1: 988692ddb326e5f70867a67fb6de16cabae6d6f1 SHA256: 6bf0c42bc68438cd39b4036c756f5b83a576b36e53a16715f4002c2148d3cc89 Section: libs Priority: optional Homepage: https://github.com/FeralInteractive/gamemode Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the libgamemodeauto library. Package: libgamemodeauto0-dev Source: gamemode Version: 1.6.1-7~focal Architecture: amd64 Maintainer: Aleksey Samoilov Installed-Size: 12 Filename: ./amd64/libgamemodeauto0-dev_1.6.1-7~focal_amd64.deb Size: 2656 MD5sum: ea3db97cacc9eba1f101d231f970ecf8 SHA1: 93e40bbe95c8e77aa9589ee2688ca63b446131cf SHA256: 418c506e1be1c1b95a25d1c83f2160cc53c1c839c4e2a57d7b52a2420448222b Section: libdevel Priority: optional Homepage: https://github.com/FeralInteractive/gamemode Description: Optimise Linux system performance on demand GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. . The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients. . GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply. . This package provides the libgamemodeauto library development files.