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SceneParameters.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
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#define __I_SCENE_PARAMETERS_H_INCLUDED__
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namespace
irr
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{
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namespace
scene
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{
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const
c8
*
const
ALLOW_ZWRITE_ON_TRANSPARENT
=
"Allow_ZWrite_On_Transparent"
;
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const
c8
*
const
CSM_TEXTURE_PATH
=
"CSM_TexturePath"
;
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const
c8
*
const
LMTS_TEXTURE_PATH
=
"LMTS_TexturePath"
;
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const
c8
*
const
MY3D_TEXTURE_PATH
=
"MY3D_TexturePath"
;
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const
c8
*
const
COLLADA_CREATE_SCENE_INSTANCES
=
"COLLADA_CreateSceneInstances"
;
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const
c8
*
const
DMF_TEXTURE_PATH
=
"DMF_TexturePath"
;
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const
c8
*
const
DMF_IGNORE_MATERIALS_DIRS
=
"DMF_IgnoreMaterialsDir"
;
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const
c8
*
const
DMF_ALPHA_CHANNEL_REF
=
"DMF_AlphaRef"
;
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const
c8
*
const
DMF_FLIP_ALPHA_TEXTURES
=
"DMF_FlipAlpha"
;
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const
c8
*
const
OBJ_TEXTURE_PATH
=
"OBJ_TexturePath"
;
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const
c8
*
const
OBJ_LOADER_IGNORE_GROUPS
=
"OBJ_IgnoreGroups"
;
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const
c8
*
const
OBJ_LOADER_IGNORE_MATERIAL_FILES
=
"OBJ_IgnoreMaterialFiles"
;
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const
c8
*
const
B3D_LOADER_IGNORE_MIPMAP_FLAG
=
"B3D_IgnoreMipmapFlag"
;
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const
c8
*
const
B3D_TEXTURE_PATH
=
"B3D_TexturePath"
;
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const
c8
*
const
IRR_SCENE_MANAGER_IS_EDITOR
=
"IRR_Editor"
;
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const
c8
*
const
DEBUG_NORMAL_LENGTH
=
"DEBUG_Normal_Length"
;
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const
c8
*
const
DEBUG_NORMAL_COLOR
=
"DEBUG_Normal_Color"
;
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Apr 7 2020 19:33:42 for Irrlicht 3D Engine by
Doxygen
1.8.1.2