5 #ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
6 #define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
20 class ICameraSceneNode;
21 class ITriangleSelector;
77 f32 slidingSpeed = 0.0005f,
126 s32 idBitMask=0,
bool bNoDebugObjects=
false,
ISceneNode* root=0) =0;
142 s32 idBitMask=0,
bool bNoDebugObjects=
false,
ISceneNode* root=0) =0;
162 s32 idBitMask=0,
bool bNoDebugObjects =
false) = 0;
197 bool noDebugObjects =
false) = 0;