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IParticleGravityAffector.h
Go to the documentation of this file.
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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#include "
IParticleAffector.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IParticleGravityAffector
:
public
IParticleAffector
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{
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public
:
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virtual
void
setTimeForceLost
(
f32
timeForceLost ) = 0;
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virtual
void
setGravity
(
const
core::vector3df
& gravity ) = 0;
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virtual
f32
getTimeForceLost
()
const
= 0;
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virtual
const
core::vector3df
&
getGravity
()
const
= 0;
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virtual
E_PARTICLE_AFFECTOR_TYPE
getType
()
const
{
return
EPAT_GRAVITY
; }
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Apr 7 2020 19:33:42 for Irrlicht 3D Engine by
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