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IGUITreeView.h
Go to the documentation of this file.
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// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_TREE_VIEW_H_INCLUDED__
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#define __I_GUI_TREE_VIEW_H_INCLUDED__
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#include "
IGUIElement.h
"
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#include "
IGUIImageList.h
"
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#include "
irrTypes.h
"
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namespace
irr
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{
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namespace
gui
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{
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class
IGUIFont;
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class
IGUITreeView;
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class
IGUITreeViewNode
:
public
IReferenceCounted
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{
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public
:
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virtual
IGUITreeView
*
getOwner
()
const
= 0;
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virtual
IGUITreeViewNode
*
getParent
()
const
= 0;
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virtual
const
wchar_t
*
getText
()
const
= 0;
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virtual
void
setText
(
const
wchar_t
* text ) = 0;
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virtual
const
wchar_t
*
getIcon
()
const
= 0;
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virtual
void
setIcon
(
const
wchar_t
* icon ) = 0;
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virtual
u32
getImageIndex
()
const
= 0;
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virtual
void
setImageIndex
(
u32
imageIndex ) = 0;
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virtual
u32
getSelectedImageIndex
()
const
= 0;
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virtual
void
setSelectedImageIndex
(
u32
imageIndex ) = 0;
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virtual
void
*
getData
()
const
= 0;
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virtual
void
setData
(
void
* data ) = 0;
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virtual
IReferenceCounted
*
getData2
()
const
= 0;
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virtual
void
setData2
(
IReferenceCounted
* data ) = 0;
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virtual
u32
getChildCount
()
const
= 0;
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virtual
void
clearChildren
() = 0;
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_IRR_DEPRECATED_
void
clearChilds
()
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{
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return
clearChildren
();
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}
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virtual
bool
hasChildren
()
const
= 0;
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_IRR_DEPRECATED_
bool
hasChilds
()
const
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{
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return
hasChildren
();
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}
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virtual
IGUITreeViewNode
*
addChildBack
(
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const
wchar_t
* text,
const
wchar_t
* icon = 0,
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s32
imageIndex=-1,
s32
selectedImageIndex=-1,
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void
* data=0,
IReferenceCounted
* data2=0) =0;
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virtual
IGUITreeViewNode
*
addChildFront
(
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const
wchar_t
* text,
const
wchar_t
* icon = 0,
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s32
imageIndex=-1,
s32
selectedImageIndex=-1,
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void
* data=0,
IReferenceCounted
* data2=0 ) =0;
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virtual
IGUITreeViewNode
*
insertChildAfter
(
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IGUITreeViewNode
* other,
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const
wchar_t
* text,
const
wchar_t
* icon = 0,
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s32
imageIndex=-1,
s32
selectedImageIndex=-1,
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void
* data=0,
IReferenceCounted
* data2=0) =0;
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virtual
IGUITreeViewNode
*
insertChildBefore
(
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IGUITreeViewNode
* other,
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const
wchar_t
* text,
const
wchar_t
* icon = 0,
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s32
imageIndex=-1,
s32
selectedImageIndex=-1,
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void
* data=0,
IReferenceCounted
* data2=0) = 0;
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virtual
IGUITreeViewNode
*
getFirstChild
()
const
= 0;
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virtual
IGUITreeViewNode
*
getLastChild
()
const
= 0;
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virtual
IGUITreeViewNode
*
getPrevSibling
()
const
= 0;
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virtual
IGUITreeViewNode
*
getNextSibling
()
const
= 0;
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virtual
IGUITreeViewNode
*
getNextVisible
()
const
= 0;
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virtual
bool
deleteChild
(
IGUITreeViewNode
* child ) = 0;
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virtual
bool
moveChildUp
(
IGUITreeViewNode
* child ) = 0;
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virtual
bool
moveChildDown
(
IGUITreeViewNode
* child ) = 0;
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virtual
bool
getExpanded
()
const
= 0;
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virtual
void
setExpanded
(
bool
expanded ) = 0;
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virtual
bool
getSelected
()
const
= 0;
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virtual
void
setSelected
(
bool
selected ) = 0;
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virtual
bool
isRoot
()
const
= 0;
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virtual
s32
getLevel
()
const
= 0;
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virtual
bool
isVisible
()
const
= 0;
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};
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class
IGUITreeView
:
public
IGUIElement
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{
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public
:
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IGUITreeView
(
IGUIEnvironment
* environment,
IGUIElement
* parent,
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s32
id
,
core::rect<s32>
rectangle)
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:
IGUIElement
(
EGUIET_TREE_VIEW
, environment, parent, id, rectangle ) {}
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virtual
IGUITreeViewNode
*
getRoot
()
const
= 0;
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virtual
IGUITreeViewNode
*
getSelected
()
const
= 0;
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virtual
bool
getLinesVisible
()
const
= 0;
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virtual
void
setLinesVisible
(
bool
visible ) = 0;
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virtual
void
setIconFont
(
IGUIFont
* font ) = 0;
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virtual
void
setImageList
(
IGUIImageList
* imageList ) = 0;
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virtual
IGUIImageList
*
getImageList
()
const
= 0;
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virtual
void
setImageLeftOfIcon
(
bool
bLeftOf ) = 0;
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virtual
bool
getImageLeftOfIcon
()
const
= 0;
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virtual
IGUITreeViewNode
*
getLastEventNode
()
const
= 0;
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};
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}
// end namespace gui
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Apr 7 2020 19:33:42 for Irrlicht 3D Engine by
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