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IVertexBuffer.h
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// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
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#define __I_VERTEX_BUFFER_H_INCLUDED__
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#include "
IReferenceCounted.h
"
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#include "
irrArray.h
"
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#include "
S3DVertex.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IVertexBuffer
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
void
*
getData
() =0;
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virtual
video::E_VERTEX_TYPE
getType
()
const
=0;
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virtual
void
setType
(
video::E_VERTEX_TYPE
vertexType) =0;
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virtual
u32
stride
()
const
=0;
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virtual
u32
size
()
const
=0;
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virtual
void
push_back
(
const
video::S3DVertex
&element) =0;
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virtual
video::S3DVertex
&
operator []
(
const
u32
index)
const
=0;
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virtual
video::S3DVertex
&
getLast
() =0;
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virtual
void
set_used
(
u32
usedNow) =0;
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virtual
void
reallocate
(
u32
new_size) =0;
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virtual
u32
allocated_size
()
const
=0;
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virtual
video::S3DVertex
*
pointer
() =0;
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virtual
E_HARDWARE_MAPPING
getHardwareMappingHint
()
const
=0;
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virtual
void
setHardwareMappingHint
(
E_HARDWARE_MAPPING
NewMappingHint ) =0;
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virtual
void
setDirty
() =0;
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virtual
u32
getChangedID
()
const
= 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Apr 7 2020 19:33:42 for Irrlicht 3D Engine by
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