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IParticleGravityAffector.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21 
22  virtual void setTimeForceLost( f32 timeForceLost ) = 0;
23 
25  virtual void setGravity( const core::vector3df& gravity ) = 0;
26 
28  virtual f32 getTimeForceLost() const = 0;
29 
31  virtual const core::vector3df& getGravity() const = 0;
32 
34  virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
35 };
36 
37 } // end namespace scene
38 } // end namespace irr
39 
40 
41 #endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
42