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IQ3LevelMesh.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
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#define __I_Q3_LEVEL_MESH_H_INCLUDED__
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#include "
IAnimatedMesh.h
"
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#include "
IQ3Shader.h
"
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namespace
irr
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{
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namespace
scene
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{
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class
IQ3LevelMesh
:
public
IAnimatedMesh
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{
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public
:
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virtual
const
quake3::IShader
*
getShader
(
const
c8
* filename,
bool
fileNameIsValid=
true
) = 0;
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virtual
const
quake3::IShader
*
getShader
(
u32
index)
const
= 0;
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virtual
quake3::tQ3EntityList
&
getEntityList
() = 0;
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virtual
IMesh
*
getBrushEntityMesh
(
s32
num)
const
= 0;
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virtual
IMesh
*
getBrushEntityMesh
(
quake3::IEntity
&ent)
const
= 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Tue Apr 7 2020 19:33:42 for Irrlicht 3D Engine by
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